AI Insights · Timothy · January 2022
Top 5 Stickman Games on iOS in Colombia Q4 2021
In Q4 2021, Stickman games on iOS in Colombia showed varied performance with notable trends in downloads, revenue, and active users. Stickman Party: 4 Player Games led in downloads and active users.
In the fourth quarter of 2021, Stickman games on the iOS platform in Colombia exhibited diverse performance trends. This analysis covers the top 5 Stickman games, focusing on their weekly downloads, revenue, and active user metrics. The data, sourced from Sensor Tower, provides a snapshot of the mobile gaming landscape in Colombia.
Stick War: Legacy from Max Games Studios showed fluctuating trends in both revenue and active users. Weekly revenue ranged from $12 to $56, peaking in the week of November 8. Downloads varied significantly, with a high of 120 in mid-October and a low of 7 in mid-November. Active users started at 179 in late September, dipping to 59 in mid-December, before rising again to 113 by the end of the year.
Stickman Party: 4 Player Games, published by Maxim Krivokonev, dominated in downloads and active users. Weekly downloads consistently surpassed 600, peaking at 1310 in the last week of December. Active users followed a similar upward trend, starting at 5845 in late September and reaching 8224 by the end of December. Revenue, however, was minimal, with a notable spike to $64 in early October and tapering off to zero by mid-December.
Stick Warriors - God Infinity by Doan Thanh saw modest growth in both revenue and downloads. Revenue increased from $4 in late November to $35 in the final week of December. Downloads also grew, starting from 2 in mid-November and reaching 72 in mid-December. Active users showed a steady increase from 78 in mid-November to 167 by late December.
Stickman Hook by MADBOX experienced minor revenue fluctuations, with weekly earnings between $1 and $19. Downloads varied, peaking at 54 in late October and maintaining a stable range of 27 to 46 towards the end of the quarter. Active users remained relatively stable, hovering around the 100-150 range throughout the period.
Stickman Skate Battle from Djinnworks GmbH had consistent but low performance. Weekly revenue stayed between $2 and $7, while downloads were minimal, ranging from 1 to 13 per week. Despite the low numbers, active users data was not provided, indicating a potential area for further analysis.
For more insights and detailed data, visit Sensor Tower.